Special Fx and shaders - Fighter Within

Water

  • Fresnel refraction/reflection
  • Downsized framebuffer copy for refraction
  • Low resolution render buffer for reflection
  • LOD and simpler shader for reflection
  • Vertex and pixel animated
FWwater
FWwater
FWwater

Fire

  • Smoke and heat
  • Reuse refraction buffer for heat deformation
  • Vertex and pixel animated
FWfire
FWfire
FWfire
FWfire

Assets production - Fighter Within

3D Assets

FWasset
FWasset
FWasset
FWasset
FWasset
FWasset
FWasset
FWasset
FWasset
FWasset

Texturing

  • Physically based shading
  • Create a texturing reference chart for artists
  • Improve textures for a better consistency
FWtexture
FWtexture
FWtexture
FWtexture

Havok™ - Fighter Within

  • Maya setup
  • Custom fracture shape
FWhavok
FWhavok
FWhavok
FWhavok
FWhavok
FWhavok
FWhavok
SelfDefenseBox

Self Defense Training Camp™

  • Release date: November 8, 2011
  • Platform: Xbox 360
  • Genre: Sport
  • Developer: AMA Studios
  • Publisher: Ubisoft

My works

  • Special Fx, shaders and particles

Gameplay video

Self Defense Training Camp™

SDScreenshot
SDScreenshot
SDScreenshot
SDScreenshot

Scripting/programming

  • Lua scripting
  • Character control
  • Cameras
  • Interactions
  • Skinmeshes repositioning (only few skinmeshes for a crowded train feeling)
  • Wagons display
  • Procedural background environment
PLScript
PLScript
PLScript

Special Fx

  • Smoke effect
  • Full screen process
  • Lightshaft
  • Specular reflection
PLSFX
PLSFX
PLSFX
PLSFX
PLSFX
PLSFX

Assets production

  • Concept
  • Modeling
  • Texturing
  • Level building
PLSFX
PLSFX
PLSFX
PLSFX
PLSFX
PLSFX
PLSFX
PLSFX
PLSFX

Character production

  • Modeling
  • Texturing
  • Skining/riging
Halloween Character
Halloween Character
Halloween Character
Halloween Character
Halloween Character